Display Name = "Finoa"
Parallax Name = "Mountains1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([1, 1214, 0, 1, 1])
      ConditionalBranch([1, 1214, 0, 8, 2])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        ControlSwitches([31, 31, 1])
        TransferPlayer([0, 861, 8, 10, 0, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 9, 15, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his party members outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 37, 13, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 58, 14, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 15, 37, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 37, 36, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 33, 56, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 26, 61, 37, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 330, 208, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 331, 208, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([1, 1001, 0, 22, 0])
      ControlVariables([1001, 1001, 0, 0, 23])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>This is Finoa...\nIt's the first village in the Noah region, so it would be a good idea to gather some information here."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Just to be sure, I will review what we should do around Grand Noah.\nOur main objective, of course, is to investigate the Tartarus rift."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>To the west of Grand Noah, there is a rather large Tartarus rift. We should prioritize gathering information regarding it."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>In addition, Undine's Spring is located in this region. It was your father's will that you should borrow the strength of the Four Spirits."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>We have safely arrived at the village of Finoa.\nThis will be our first opportunity to speak with people from the Noah region, so be scrupulous in gathering information."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Just to be sure, I shall review what needs to be done around Grand Noah.\nTo begin with, there is a Tartarus rift leading to a parallel world."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>There is a considerably large Tartarus rift to the west of Grand Noah. We should enter it after we have gathered enough information."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Then...there was that note your father wrote about borrowing the power of the Four Spirits."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Undine's Spring is located in the Noah Region.\nI am not in the mood to go there, but..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 12, 0])
        ShowTextAttributes(["sylph_fc1", 0, 0, 2])
        ShowText(["\\n<Sylph>We get to play with Deeny, yaaay♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 13, 0])
        ShowTextAttributes(["gnome_fc1", 0, 0, 2])
        ShowText(["\\n<Gnome>............"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 6, 0, 2])
        ShowText(["\\n<Sonya>In that case, I'll start gathering information right away!"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Well then, let's collect some information!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSwitches([2924, 2924, 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Another abnormality has occurred, but those in the village seem rather calm right now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Another abnormality has occurred, but those in the village seem rather calm right now."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>You're the queen of Grand Noah's expeditionary force, yes? We've been waiting for you!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>The queen of Grand Noah's expeditionary force...?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Having backing lets us do our work more easily.\nI had the queen send news about this beforehand."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Having backing lets us do our work more easily.\nThe queen's already sent word."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>This mysterious phenomenon occurred in a specific building.\nI'll guide you there, right this way..."])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so we were guided to the problem building..."])
    ChangeMapDisplay([1])
    TransferPlayer([0, 25, 6, 11, 8, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>The abnormality occurred in this house."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Just making sure, but... you said it was just this house? This isn't happening anywhere else?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Just making sure, but... you said it was just this house? This isn't happening anywhere else?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>We inspected everywhere, but it seems to just be this house."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>And what about damages?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>And what about damages?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>Right now, no one is dead or even hurt."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Elder>When the incident happened, those inside the house fled in a panic, and no one's tried to enter since."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I see...that's lucky.\nThat's unfortunate for those living in this house, though..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>This is probably Myusca's handiwork.\nWe're going in!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>It's good there were no damages.\nIt's rather troubling for those who lived there, though..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The odds are extremely high that Myusca's involved. We're going in!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Either way, the inside's probably a labyrinth.\nWe can't let our guard down..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>This time we're prepared, too.\nWe shouldn't be chased around like last time..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Okay, let's go!"])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so we stepped into the labyrinth that had once again appeared in Finoa..."])
    ChangeMapDisplay([0])
    TransferPlayer([0, 861, 8, 10, 0, 2])
    ControlVariables([1214, 1214, 0, 0, 2])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's so vast... There's no way you could fit all of this inside that house normally."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>By linking together space-time, she's able to produce this phenomenon. Really, what a tasteless thing to do..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It was the moment Alice let out a sigh..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>By linking together space-time, she's able to produce this phenomenon. Really, this isn't proper at all..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It was the moment Ilias let out a sigh..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"boss0-2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>And a big welcome to the heroes!\nHere, Myusca's game returns! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A voice resounds from within our heads...\nWithout a doubt, that's Myusca."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>So this really is your doing..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>I never wanted to hear this voice again..."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Aw... don't say that!\nI made this whole labyrinth just for you guys this time..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>A challenge to us, hm...\nWell then, we'll accept it!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>A challenge to us, hm...\nWell then, we'll accept it!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>The game's rules are simple...\nJust travel the labyrinth and reach the goal."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>However, this labyrinth has seven trials. If you don't clear the special conditions, you won't be able to continue, so keep that in mind♪"])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Ufufu, I'll join in on Myusca's fun.\nProvided, of course, that I get Hakunen..."])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>Hii..."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Oh, this won't go the way you're thinking."])
    ShowTextAttributes(["vinum_fc1", 0, 0, 2])
    ShowText(["\\n<Vinum>I don't care for this manner of play, but...\nWell, I can stick around as Myusca's guardian."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>With that out of the way...\nCan you overcome the seven trials and reach the gooooal?"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>If you lose this game, you will all become our food. I'll make a delicious meal out of you all...♪"])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>If, by chance, you were to win, what do you want?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Of course, you all will become our food!\nWe'll have you become a delicious meal for us!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Don't oppose them needlessly like this, Alice..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Of course, that's a joke. If we win..."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Well then... we will secure you three in our custody, and place you under supervision from here on... Do you accept these terms?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
      ShowText(["\\n<Ilias>Of course, we'll take your lives!\nYou had better honor this!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Hold on, just cool off a bit..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Well then... We will secure you three in our custody, and place you under supervision from here on... Do you accept these terms?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Ahaha, yeah, that's fine♪\nAfter all, we won't lose either way."])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>Well then, good luuuck♪"])
    ShowTextAttributes(["nemea_fc1", 5, 0, 2])
    ShowText(["\\n<Nemea>Let this be a good contest, ufufu...♡"])
    ShowTextAttributes(["vinum_fc1", 4, 0, 2])
    ShowText(["\\n<Vinum>I don't care how this game goes...\nBut I'm looking forward to settling the score with you heroes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With this, the transmission from Myusca's group was cut off."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>So we've set the terms...\nNow all that remains is to clear this labyrinth."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>But compared to last time, the situation's changed. I doubt we'll be forced to run around lamenting our lack of power."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>There will probably be all kinds of traps again...\nWe need to proceed with caution."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's go!\nLet's overcome these seven trials and reach the goal!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And so, we accept Myusca's game.\nOf course, at this time, we had no way of knowing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Not of the numerous fearsome trials awaiting us,\nnor of the tragedy of our allies falling one by one."])
    ControlSwitches([2924, 2924, 1])
    ExitEventProcessing([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>You want to ask about Tartarus? The Tartarus in the Noah Region appeared just north of the town called Esta."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>Before the Great Disaster, that area used to be a woodland...\nThe land has been ripped up by the appearance of Tartarus, and has become a lake."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>Esta, a town nestled in the forest, has become a town close to a lake since the Great Disaster.\nAfter all that, the entire population suddenly vanished."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>Two years have passed since then, and the residents of Esta haven't been found. It sounds so scary, I don't want to go near that place..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>There have been strange tremors recently.\nThe week before, the sky was shining like lightning."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Middle-Aged Man>Somehow, I feel as if the world is becoming more and more unusual...\nIs this a consequence of the war?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>If you're heading to Grand Noah, you should notice a cave along the way. It is a tunnel that connects to Yamatai Village."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>If you don't have any business in Yamatai, you shouldn't enter. The youkai around the vicinity are stronger than the monsters in this area."])
    ConditionalBranch([1, 1001, 0, 23, 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We have no business in Yamatai Village at the moment. Right now, we need to head towards Grand Noah and settle down there."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>There is no need for us to go to Yamatai village, as we have no tasks there. We must prioritize our journey to Grand Noah for the time being."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 1062, 0, 4, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Two years ago, everyone living in Esta disappeared.\nThey say not a single soul remained after one night."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>There were no signs of a struggle, and the insides of the homes were all in order. We still don't know where they disappeared to this day."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Naturally, an investigation has been conducted, but we ultimately understand nothing about it. Even now, the Queen's investigation team still has the town blockaded."])
      ConditionalBranch([1, 1027, 0, 2, 1])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>That...sounds exactly like the disappearance of the people living in Rubiana."])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>It sounds just like the disappearances in Rubiana..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>The situation does seem similar, it's a safe bet that these could be connected. What the hell is happening in this world...?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
          ShowText(["\\n<Ilias>The situation matches too well, I'm certain there is a connection. I do not know what on earth could be happening..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1062, 0, 5, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Were the disappearances in Esta also the work of the Monster Lord?\nThere have also been frequent occurrences of tremors and strange ominous lights everywhere recently..."])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>The bizarre natural phenomena are also being observed in this village...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>The bizarre natural phenomena are also being observed in this village...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The bizarre natural phenomena is also being observed in this village..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Woman>Welcome to Finoa, a tranquil village of relaxation!\nI'll be your guide, if you don't mind."])
    ChangeMapDisplay([1])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Accessory Shop\",\"General Store\","])
    ScriptMore(["\"Church\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 25, 14, 25, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 25, 23, 30, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 25, 23, 22, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 25, 36, 33, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the church where I'm standing in place of a scarecrow. What can I do for you?"])
    ShowChoices([["Pray", "Nothing"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 23])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
      Empty([])

    When([1, "Nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>May Ilias watch over you..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>The city of Grand Noah is due north from here...\nIt is separated by mountain ranges and rivers, so it is necessary to take a great number of detours."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Minstrel>But you won't have to worry about getting lost.\nIf you follow the road out from this village, you should be able to arrive there without any problems."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["201"])
    Label(["202"])
    ShowTextAttributes(["bonny_fc1", 0, 0, 2])
    ShowText(["\\n<Bonnie>If it were me, I would certainly get lost..."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>Why do you have such a poor sense of direction, Captain?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>You want to go to Tartarus?!\nFor what reason...? Well, I won't stop you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>The Tartarus is to the west from the city of Grand Noah.\nIf you want to go there, it would be best to settle down in Grand Noah for a bit."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>However...the Tartarus is in the middle of a lake.\nTo be accurate, the appearance of Tartarus created that huge lake."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Man>For that reason, there's no way to enter the Tartarus.\nThe investigation team under the direct control of the Queen are only able to look over the lake."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>So it's in the middle of a lake... That certainly makes entering it difficult. Is there any good way to reach it...?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It's in the middle of a lake...? Like the Tartarus in other regions, it's impossible to descend with a ladder."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>How about going by ship?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>What if we tried using a ship?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>You idiot, a ship would fall into the rift.\nIt would be too dangerous to hang a rope from a ship..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>A ship would most likely fall into the rift.\nIt would be too dangerous to hang a rope from a ship, so I object."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>We won't be able to search inside if we can't think of some way in. This is getting troublesome."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Rumor has it the hero Luka will surely defeat the Monster Lord.\nIt was enough that only one person took down Grangold Castle and defeated everyone there."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Somehow, the story has grown bigger..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>I seem to be rising to Heaven..."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Rowdy Man>That wasn't even five seconds..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1052, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I'm looking forward to the Queen's Cup at the Colosseum this time! But will it be canceled because of the war...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>You don't know anything about politics. Okay?\nThe tournament hoists the national flag of the country's prestige, enhancing its national authority."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>In other words, it won't be canceled..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1052, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>The person who won the Queen's Cup at the Colosseum was the hero Luka! He must be a really strong and cool person!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(...*grins*)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I'm sure he's a really strong, tall, handsome, and rich guy."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(So much pressure...)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 1052, 0, 5, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>I'm looking forward to the Queen's Cup at the Colosseum this time! But will it be canceled because of the war...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>You don't know anything about politics. Okay?\nThe tournament hoists the national flag of the country's prestige, enhancing its national authority."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>In other words, it won't be canceled..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1052, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>The person who won the Queen's Cup at the Colosseum was the hero Luka! He must be a really strong and cool person!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(...*grins*)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I'm sure he's a really strong, tall, handsome, and rich guy."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(So much pressure...)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>When I grow up, I'm going to enroll in Mephisto's Magic Academy! Then I'll become a splendid magician, and do my best for my country!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>When I grow up, I'm going to enroll in Mephisto's Magic Academy! Then I'll become a splendid magician, and defeat the Monster Lord with a hero!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["88"])
    ShowTextAttributes(["jack_fc1", 1, 0, 2])
    ShowText(["\\n<Pumpkin>I want to enter the Magic Academy too..."])
    ExitEventProcessing([])
    Label(["102"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>I'm starting out at the fox school!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotauros>A party invitation arrived from someone I don't know! There's going to be sukiyaki to fill my belly!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["141"])
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Mina>A party invitation? Where is it, take me with you too!"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>I wonder if one will reach me... Well, I guess I don't have a fixed address since I'm unemployed."])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>I want to eat sukiyaki!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ShowTextAttributes(["mino_fc1", 0, 0, 2])
    ShowText(["\\n<Minotauros>I've been eating lots of sukiyaki! ♪\nMinotauros disappearance? What's that?"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar>Was it even a case in the end...?\nWell, I suppose we finished our work without running into further problems."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>This year's harvest has been good. But for some reason, there are many strange vegetables."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>This radish is somewhat blackish on the surface...\nThis bok choy has a large amount of leaves on it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Even in other regions, it seems like similar strange vegetables are being harvested. I hope this is not an omen of bad things to come."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Vegetables from out-of-season are growing in the field...\nWhat could this be?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>It's so eerie, I don't feel like eating...\nCould this also be the Monster Lord's doing?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Even here, the crops show signs of genetic abnormality...\nNo way, is this occurring on a global scale?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Laundry! ♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["64"])
      ShowTextAttributes(["pramia_fc1", 0, 0, 2])
      ShowText(["\\n<Teeny>You're a good girl♪"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>I wonder if I can help you?\nYou're a very fine girl..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>The people standing here also want to dry clothes..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>The war has yet to reach our village, but...\nI'm very worried."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>Grangold commands an army of Ant Girls and magic dolls.\nHas that country been taken over by monsters...?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Ant Girls only obey their queen.\nQueen Ant is certainly involved in this..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>An army of Ant Girls...\nAs I thought, the Queen Ant is influencing Grangold..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>To be honest...I've been uneasy because there are monsters in this village.\nI don't know when they will become the Monster Lord's minions and attack us."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Young Wife>I know it sounds prejudiced...\nBut I'm anxious because I have a little child..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The village of Finoa is far away from the frontlines of the Noah Region. If the Grangold Army arrived here, then Grand Noah would have already fallen."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>That is why many people have evacuated to this village.\nIt's nice that it has become more lively, but I won't pardon any trouble."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Now we're in a war with the Monster Lord's army?\nEven if it were the Monster Lord, I doubt she would attack such a rural village..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Hey, is the Grangold Army going to attack this village too?\nAre the Ant Girls coming to kill us all?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>There's no way that can be..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>Is the Monster Lord going to kill all humans?\nWill everyone in this village be slaughtered?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Boy>There's no way that can be...\nI hate the Monster Lord."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Waah, be quiet!\nThey'll find me!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>...Why am I hiding?\nThere's no way I'm getting drafted."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>One of these days, Grand Noah will be driven into a corner, and conscription will also begin in this village.\nI'll escape before that happens."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hey, don't talk! You'll be discovered!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>...Why am I hiding?\nOf course I'm going to escape from the Monster Lord's army."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["kinoko_fc1", 2, 0, 2])
      ShowText(["\\n<Mushroom Girl>The anxiety has spread to this human village too... It's understandable, given that the war has been looming closer."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["kinoko_fc1", 2, 0, 2])
      ShowText(["\\n<Mushroom Girl>Ever since the Monster Lord's declaration of war... It seems like the eyes of the villagers have become more gloomy."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Slug Girl>............"])
    ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
    ShowText(["\\n<Mushroom Girl>She isn't a friend of mine...\nThis slug really likes mushrooms, and has been aiming to take a bite off of my head."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk>If it is a delicious mushroom, I would also like to have a bite..."])
    ExitEventProcessing([])
    Label(["191"])
    ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
    ShowText(["\\n<Widow>I too need to be careful..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Novistador Girl>*munch munch*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Novistador Girl is sneaking a bite out of the crops..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi>I would also like to raid the field a bit..."])
    ExitEventProcessing([])
    Label(["204"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>Hey! You shouldn't do that!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Nekomata>Nyaa♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["70"])
    ShowTextAttributes(["nezumi_fc1", 2, 0, 2])
    ShowText(["\\n<Ratty>Even as I arrive in the Noah Region, there are cats everywhere..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Fwaaaa..."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 25, 2])
      ShowTextAttributes(["usagi_fc1", 0, 0, 2])
      ShowText(["\\n<Rabbit Girl>There was a great recruitment earlier, so the number of huntsmen has decreased. Therefore, I started hunting in place of the men who became soldiers...♪"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["136"])
      ShowTextAttributes(["elf_fc1", 0, 0, 2])
      ShowText(["\\n<Claudia>Are they running short on hunters? If I have free time, I can help out."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 26, 1])
      ShowTextAttributes(["usagi_fc1", 2, 0, 2])
      ShowText(["\\n<Rabbit Girl>I've been having a rather unpleasant feeling lately... There was a paper stuck to the door of my house which read \"Go away monster.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([209, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([103, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cow>Moooo~"])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai... Why don't the cows get tired of only eating grass?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see... They're secretly eating meat and fried tofu from a place we can't see."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>As expected of Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>Kitsu-senpai... Why don't the cows get tired of only eating grass?"])
    ShowTextAttributes(["youko_fc1", 0, 0, 2])
    ShowText(["\\n<Kitsu>Well, you see... They're secretly eating meat and fried tofu from a place we can't see."])
    ShowTextAttributes(["kamuro_fc1", 0, 0, 2])
    ShowText(["\\n<Kamuro>As expected of Kitsu-senpai! You know everything!"])
    PlayBGM(["RPG::BGM(@name=\"mura2\", @volume=100, @pitch=100)"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

  Page 1
    Empty([])
